Vroengard Academy

Under construction. Feel free to register and do as you please while I am working.

    Rules of Dueling

    Headmaster Roran
    Headmaster Roran

    Posts : 112
    Join date : 2013-05-01
    Age : 18
    Location : Roanoke, VA

    Character sheet
    Team: Administrator
    Health bar:
    Rules of  Dueling Left_bar_bleue100/100Rules of  Dueling Empty_bar_bleue  (100/100)
    Stamina bar:
    Rules of  Dueling Left_bar_bleue100/100Rules of  Dueling Empty_bar_bleue  (100/100)

    Rules of  Dueling Empty Rules of Dueling

    Post by Headmaster Roran on Wed May 08, 2013 6:01 pm

    Here is the rules on dueling if you haven't previously read them.
    Please not that these rules will be different then the rules at the academy:
    A match will start on the reff's command. Then the first person to make a move will go first. Then all play stops until the reff has graded the power of the move. Moves are graded on a scale from 1-6 and the number is randomly selected by the reff rolling a dice. Now an even number is a hit and an odd is a miss. The higher the number the more powerful the move will be. After the reff has graded then anyone can then make another move. Also say someone casts on you, you can make a defensive move which will make the power of the hit less. The only time you can use a defensive spell is either on your own turn or if you're cast at and you post the move before the reff has graded the turn. You will have a health bar of 100 and each move you make will also cost stamina which you will have 100 of also. Now the difference between a duel here and a regular duel is each move you make depending on the amount of power is how much stamina you use so if the reff rolls a 6 you lose 6 stamina. Also cast at will and remember you can also use swords and other melee weapons not just magic. A duel is over when there is one player who still has health.

    If you have any questions or ideas please post them below lol!

      Current date/time is Tue Jun 25, 2019 3:49 pm